Spirit Guides
What are they?
Spirit Guides are just that, Spirits that join a member of their Tribe to guide them. These creatures are there for guidance and companionship, to aid the Tribe member in many things in life. Each member of the Tribe receives their Spirit Guide at different times in their lives, ranging anywhere from the age six months, to any time beyond that. A Spirit Guide is obtained when a member of the Tribe goes on their 'Spiritual Journey', where the Spirit Guide then finds them, or finally reveals its presence.
Spirit Guide How-To
- Decide which animal it will be. You may choose only one, and it cannot be changed, unless under very special circumstances. Please make sure no one else has this Spirit Guide already (below)
- Read the Spirit Guide FAQ (below)
- Create an read-only thread, play out the events which lead to your character finding its Spirit Guide. Remember to mark it well, with "read-only" in the title or sub-title.
- PM the leadership of the tribe with which Spirit Guide you have chosen, so that we may list them here.
Spirit Guide FAQ
When can I get a Spirit Guide for my character?
- When your character is both at over 6 months of age, and have been a member of the pack for one month or more.
What can it be?
- Its species can be anything that exists on earth. Extinct species will be accepted if they are relatively freshly extinct - PM your leadership with questions on this. Remember, if you choose a fish your character can only interact with them when they are by water. They stay in their element, and does only what a normal animal of their species would.
What are they? What can they do?
- The Spirit Guide is there to guide your character. It is a being of the spiritual world, and cannot die, although it can take physical form if it wants to. They often reflect its "owner"'s personality in some way, which is why it is not uncommon to have a family where all members have similar spiritual guides (for example dog-species, or rodents, and the like). This is by no means a rule, however. The Spirit Guides are wise beyond what is normal for a character which lives for a set amount of time (e.g. the mortal characters at 'Souls). They are not childish, and a young character's Spirit Guide is not a young spirit. They are all immortal, and it is unknown how long they have lived. Spirit Guides may be inherited, although not by choice of the characters. The Spirit Guides have a strong and free will, and they decide what they do.
- A Spirit Guide may choose to hide itself from the world completely, both in sound, scent and form. It can also choose to reveal itself completely, or be for example only audible, or visible to others. It is uncommon, however, that the person that the Spirit Guide aids cannot see them. It can also communicate with its certain person through imagery or sense-impressions - telepathically, although your character cannot respond in this way. In such a setting, your character is a reciever. However it cannot keep a conversation in telepathic words - its voice will never "be in your character's head". The spirit can send impressions, impressions which need to be interpreted by the reciever. It can, however, choose to speak normally in a crowd, where only one person will hear its words - although this sound will be heard normally by the listener - not in its head(!). Generally, however, spirit guides choose to speak normally to their designated canines, just as our characters speak with each other. Your character's spirit guide typically speaks the native language of your character.
How does it behave?
- Your character's spirit guide is a free thing. It is not connected to your character except by the obligation to guide it. It does not do what your character asks them to do unless it wants to do it. It can leave its "owner" at any given time, and it may flee or confront other characters as it pleases. Such choices are up to you. However: It would never endanger your character's health. It is also too smart to accidentally harm others.
What happens on my character's Spiritual Journey?
- Your character's Journey length is chosen by the player. It can last from a few days to a year or more. Keep in mind that you have to consider the 'Souls timeline - if you decide to set your character out on a journey that lasts for a year, you cannot continue posting - you'd have to be absent for a year. It if is about weeks you can probably keep posting right away, but date your threads forward until you have "caught up" with it.
- On the Journey, your character must travel. Its journey cannot be taking a walk in the park and then suddenly your spirit guide popped out to say hello. On its Journey, the character is alone and weaponless. Some event (chosen by the player) will happen, and when it does the Spirit Guide will show itself. Then, the character returns home.
What is a read-only thread?
- A long post done by only you, where no one else interacts. You then write as you normally would, depicting what happens, and end the event. Your thread can be as long as you want it to be. Examples of such threads: 1, 2.
Characters and their Spirit Guides
Dawali Amara: Short-toed Eagle
Ember Phoenix: Orca
Hemming Raðúlfr: Willow Flycatcher
Former members and their Spirit Guides
Asha Amara: Galapagos Hawk
Catherine: Black Mamba
Aurèle Aston: Pied Crow
Noir Aston: Bluebird
Attila Aston: Grizzly Bear
AniWaya was formed on December 15th in 2008. The concept was first thought of by Amber, former forum moderator and one of the founders of 'Souls. The idea has later been developed further by Marit, co-founder of AniWaya and now leader of this tribe, and her sub-leaders James and Sace. The native american lifestyle that this concept is based upon has largely taken materials from what is known and available of information on the Cherokee.
Site design by Marit